The feel of her axe slashing through flesh, slamming into bone, was intensely satisfying. This was what she was meant for. This was what she had trained for.
She ripped her axe free of the dead orc's skull, lashing out and tearing through another orc's throat.
She wasn't alone out here, by any means - Alliance and Horde alike fought the crushing might of the Iron Horde. But it wasn't like she could hide behind the others, not that she'd want to. She had come to fight, and it was glorious.
A new wave of orcs stormed through the portal. Somehow, she found her efforts had brought her to the front lines, a position that she hadn't intended to occupy. Still, as the strongest warriors of every Azerothian race poured forth to meet this threat, she felt - confident. That was the word.
The orcs largely didn't focus on her, either, at least not at the start. She was small, and she had a trained talent for blending in. She slipped through their ranks unnoticed, ducking a wild mace, and began to wreak havoc.
Her knives had been displayed prominently, not for intimidation, but for easy access. They glowed blue-green as her power freed them from their sheathes. The blades began to dance around her, almost as though they had minds of their own. Blood spattered as sharp points found soft flesh. Her knives fanned out around her, while she herself laid waste to every orc that came before her. Limbs fell, heads rolled, and the orcs suddenly viewed the small half-elf as a threat. This fact, she realized too late.
She drew her blades in close to her body as one particularly large orc turned to face her. He grinned as he smashed his own axe down against her block. Another bone-jarring attack, another - this one was followed with a kick that knocked the wind out of her and sent her flying.
She felt the magic swirl around her as she rolled through the portal.
---
A heavy kick to her side woke her up. She attempted to lash out, tried to fight whatever - whoever - had thought to capture her. Her hands were bound behind her back, so she thrashed, wielding her magic like a club and blasting outward with raw power. She was stunned as her own magic was reflected back at her.
The big orc grinned down at her as she groaned, looking up. She noted absently that her armor had been replaced with rags that barely covered her modesty. One more thing to take out of the orc's flesh, when she was able.
Her orcish was rusty, but she understood him well enough. "You like to fight, little girl? Then you will fight." He threw two crude-looking axes down next to her. "You will fight in the arena," he said, "Until you die."
This was not exactly what she had wanted when she decided to put her skills to use.
---
She killed, and killed again, for the orcs' amusement.
She made a point of not getting to know the other prisoners: she didn't know when she would be forced to fight against them - or worse, when the orcs would just kill them all outright.
The first time they had tried to bleed her, she bit, kicked, clawed, and punched, thrashing until they knocked her out with a swift blow to the back of her skull. The second time, she fought only until they knocked her out with a sweet-smelling herb.
Before they could attempt a third time, something amazingly fortuitous happened: fire broke out, burning the huts around them, and the cage door swung open.
Somehow, she doubted the two events were unrelated.
Amazon
Showing posts with label Warrior. Show all posts
Showing posts with label Warrior. Show all posts
Friday, November 14, 2014
Wednesday, January 5, 2011
Need More Rage
Caution: This posting contains a RANT.
So, I think I've figured out why it is that back in the day, Warriors were the only tanks. That reason is rage.
I am right now enjoying my second ragequit ever, and have discovered that there is a hard limit to the number of people that can be vote-kicked from a group, period.
So I mentioned I have a pocket healer now. We've been trying to keep our levels together, and it is difficult, as I want to level while he's roleplaying, or on an alt - and vice-versa.
He's 56, while I just reached 58.
I think if either of us run BRD one more time we'll both go mad, so we agreed to queue for UBRS on a whim.
For nostalgia, he said.
I should note here that I am not a very nostalgic person, and I don't remember UBRS all that well. I was very much a noobish idiot-child back in Vanilla, so it's probable that either I was never allowed to come with, or I just wasn't paying UBRS the attention it deserved but nobody got hurt since I was just healing.
The first thing we see upon zoning in is a Death Knight who made me ashamed of my server.
He died on accident before I had a chance to save him: at level 58, he was wearing cloth, leather, and mail greens.
For those who have not yet experienced Death Knights, the World of Warcraft Hero class, let me explain, with relish. And also ketchup and mustard.
There is literally no reason for a level 58 Death Knight to be wearing sub-par gear.
The gear the class starts with (at level 55) is composed entirely of plate greens. It has reasonably optimal stats, and it is sufficient for a level 55 to get by until 60.
The gear they get on the way to level 58 and joining the rest of the population is blue and can last until level 70: everything, every single piece of gear a Death Knight sees from 58-69 is either a sidegrade or, at best, a very minor upgrade.
IF the unthinkable had happened and this poor sod had been hacked, he's only 58. Rerolling his Death Knight from scratch loses him almost nothing.
So, as soon as possible, we lose the useless DK. While we wait to kick him, one of the other DPS flat-out leaves.
We get two more DKs.
And they are both idiots.
Both of them Death Grip off of me, which is actually the least of their sins, although one of the more frustrating to deal with as a tank. One of them apparently has a grudge against the very idea of wearing a helm, so we have to talk him into putting his on. They seem to want to do the [Leeeeeeeeeeeeeroy!] JENKINS achievement, at-level for the instance, judging by the sheer number of eggs that ended up smashed before we ever reached the Father Flame event.
Neither of them are inclined to help me, so much as "wander off doing their own thing, which is, by necessity, in my general proximity."
The healer flat-out refuses to heal either of them, nor resurrect the first one to die (who promptly goes AFK for the rest of the instance). I can't blame him. As a matter of fact I pretty much just encourage his behavior - if there was any way for me to directly kill them, I would have done so myself.
By the third wipe, my pocket healer leaves, and I've /ignored three people before leaving, myself.
Thank you, level 58 Death Knights. You have so enriched my Warcraft experience.
So, I think I've figured out why it is that back in the day, Warriors were the only tanks. That reason is rage.
I am right now enjoying my second ragequit ever, and have discovered that there is a hard limit to the number of people that can be vote-kicked from a group, period.
So I mentioned I have a pocket healer now. We've been trying to keep our levels together, and it is difficult, as I want to level while he's roleplaying, or on an alt - and vice-versa.
He's 56, while I just reached 58.
I think if either of us run BRD one more time we'll both go mad, so we agreed to queue for UBRS on a whim.
For nostalgia, he said.
I should note here that I am not a very nostalgic person, and I don't remember UBRS all that well. I was very much a noobish idiot-child back in Vanilla, so it's probable that either I was never allowed to come with, or I just wasn't paying UBRS the attention it deserved but nobody got hurt since I was just healing.
The first thing we see upon zoning in is a Death Knight who made me ashamed of my server.
He died on accident before I had a chance to save him: at level 58, he was wearing cloth, leather, and mail greens.
For those who have not yet experienced Death Knights, the World of Warcraft Hero class, let me explain, with relish. And also ketchup and mustard.
There is literally no reason for a level 58 Death Knight to be wearing sub-par gear.
The gear the class starts with (at level 55) is composed entirely of plate greens. It has reasonably optimal stats, and it is sufficient for a level 55 to get by until 60.
The gear they get on the way to level 58 and joining the rest of the population is blue and can last until level 70: everything, every single piece of gear a Death Knight sees from 58-69 is either a sidegrade or, at best, a very minor upgrade.
IF the unthinkable had happened and this poor sod had been hacked, he's only 58. Rerolling his Death Knight from scratch loses him almost nothing.
So, as soon as possible, we lose the useless DK. While we wait to kick him, one of the other DPS flat-out leaves.
We get two more DKs.
And they are both idiots.
Both of them Death Grip off of me, which is actually the least of their sins, although one of the more frustrating to deal with as a tank. One of them apparently has a grudge against the very idea of wearing a helm, so we have to talk him into putting his on. They seem to want to do the [Leeeeeeeeeeeeeroy!] JENKINS achievement, at-level for the instance, judging by the sheer number of eggs that ended up smashed before we ever reached the Father Flame event.
Neither of them are inclined to help me, so much as "wander off doing their own thing, which is, by necessity, in my general proximity."
The healer flat-out refuses to heal either of them, nor resurrect the first one to die (who promptly goes AFK for the rest of the instance). I can't blame him. As a matter of fact I pretty much just encourage his behavior - if there was any way for me to directly kill them, I would have done so myself.
By the third wipe, my pocket healer leaves, and I've /ignored three people before leaving, myself.
Thank you, level 58 Death Knights. You have so enriched my Warcraft experience.
Friday, December 17, 2010
Hello Redridge!
So, Redridge Mountains. It's been a while since I've been here. The last time I was Alliance was the earliest parts of the Burning Crusade - I've got a level 70 Human Priest, but she's probably never getting played again.
Things have definitely changed. For one thing, I don't remember the Fel Reaver-like elite wandering around. Nor do I remember the quest line that had me controlling said elite.
The bridge got fixed, so that's awesome. Took them long enough - what, five years? If a bridge in real life was out of commission for five years there'd be a riot! And more construction required. That would be a problem.
Running Wild is probably the most awesome 'mount' I've ever had the privilege of 'riding.' Innuendo aside, I can't think of a single mount that hasn't been done before that actually fits the Worgen. In Gilneas, you ride horses, or you walk. Given that we already have a human race and said human race has horses, yeah. Running Wild is also completely free. A Worgen Druid needs never purchase a mount, for any reason other than 'it looks cool' or 'I felt like it.' And popping out of Running Wild straight into a Charge is glorious.
I think I've finally discovered my place in WoW. I don't really feel comfortable as a caster, nor at any kind of range - between the rogue I played all of last expansion and the warriors I'm only now leveling, I'm in heaven.
There is something truly beautiful about walking up and punching things in the face until they die.
Things have definitely changed. For one thing, I don't remember the Fel Reaver-like elite wandering around. Nor do I remember the quest line that had me controlling said elite.
The bridge got fixed, so that's awesome. Took them long enough - what, five years? If a bridge in real life was out of commission for five years there'd be a riot! And more construction required. That would be a problem.
Running Wild is probably the most awesome 'mount' I've ever had the privilege of 'riding.' Innuendo aside, I can't think of a single mount that hasn't been done before that actually fits the Worgen. In Gilneas, you ride horses, or you walk. Given that we already have a human race and said human race has horses, yeah. Running Wild is also completely free. A Worgen Druid needs never purchase a mount, for any reason other than 'it looks cool' or 'I felt like it.' And popping out of Running Wild straight into a Charge is glorious.
I think I've finally discovered my place in WoW. I don't really feel comfortable as a caster, nor at any kind of range - between the rogue I played all of last expansion and the warriors I'm only now leveling, I'm in heaven.
There is something truly beautiful about walking up and punching things in the face until they die.
Subscribe to:
Posts (Atom)