Artistic:
She let the magic flow through her. It was almost pretty, the way the colors swirled together. She found the process soothing. It gave her mind a rest. The magic mixed with the metal in a beautiful pattern of light. It was always good to profit off of enjoyable talent.
Tired:
The girl called Chirp rubbed at her eyes, trying to wake up. The magic that enhanced her mind would only last a little longer. She wanted to cram just a bit more learning in before then. She just could not keep her eyes open for even a single moment more.
Haunted:
So much time had passed. The house was repaired, and ready for sale, but the word was that it had become haunted. Stormwind's forces were busy elsewhere. No one could be spared for the exorcism. The house stood empty and unwatched. She entered, quiet, in search of her beloved dead.
Purse:
She was pleased with herself, to know she was still as good as she was once. The mark was fat and easy, the coin heavy in her hand. He would barely miss the fat purse. For her, it was less about money. She had legitimate pursuits. This was just fun.
Water:
Bored. The trip took several days, and all she could see for miles in all directions was dull, boring water. At least it was not quite as scary as it used to be. That is, so long as she did not fall in. She could still, too easily, imagine drowning.
Walter:
The man was named Walter. He was a rich merchant who liked to mix business with pleasure. He was also dead. The two facts were very much related. He had tried to get just a bit too friendly, and she simply could not allow him to compromise her current disguise.
Potato:
She had never in her life experienced such a variety of flavors, of textures. The word for this one was "potato." She found that it was sometimes hard, but she liked it best when it was hot and soft and covered in "butter." This food was served with dead meat.
Amazon
Showing posts with label dragon. Show all posts
Showing posts with label dragon. Show all posts
Saturday, November 1, 2014
Saturday, October 25, 2014
50 Word Thoughts
Banquet:
She knew it was a trap. She knew it, but she trusted herself. She could not, did not, anticipate how prepared he had been. The meat was delicious, even though she rarely ate it. The poison was so fast, she could not even cry for help. She was in trouble.
Frustration:
She was not doing it right. She knew it. She picked up the hammer and began to beat the training dummy in earnest. One strike, two, three - the dummy snapped in half. She did not let up. She continued until the wood was so many splintered pieces. Still so unsatisfying.
Merciful:
She stood over the orc, bloody axe in hand. He groaned, bleeding. It was not mercy that stayed her hand. The alliance needed answers. So she bound his limbs and began to drag his half-dead body back to the camp. Maybe she was wrong to hurt him back. Maybe.
Fast Food:
She settled into the dive, wings tucked in. The unfortunate cow would have no idea what happened. One moment, it was standing, peaceful, and the next, she had snapped its neck, her talons impaling its skull.
She ripped its flesh open, beginning to feast in earnest.
She had killed well.
She knew it was a trap. She knew it, but she trusted herself. She could not, did not, anticipate how prepared he had been. The meat was delicious, even though she rarely ate it. The poison was so fast, she could not even cry for help. She was in trouble.
Frustration:
She was not doing it right. She knew it. She picked up the hammer and began to beat the training dummy in earnest. One strike, two, three - the dummy snapped in half. She did not let up. She continued until the wood was so many splintered pieces. Still so unsatisfying.
Merciful:
She stood over the orc, bloody axe in hand. He groaned, bleeding. It was not mercy that stayed her hand. The alliance needed answers. So she bound his limbs and began to drag his half-dead body back to the camp. Maybe she was wrong to hurt him back. Maybe.
Fast Food:
She settled into the dive, wings tucked in. The unfortunate cow would have no idea what happened. One moment, it was standing, peaceful, and the next, she had snapped its neck, her talons impaling its skull.
She ripped its flesh open, beginning to feast in earnest.
She had killed well.
Wednesday, March 30, 2011
Dragon Age II
Dragon Age II. Wheeee, Dragon Age II.
Now, Yahtzee is a hard act to follow, especially since he seems to mostly just say true things in the most caustic, angry sort of way possible.
And I'm just not very angry.
So ... yeah, this morning I woke up and, over breakfast, I asked Mom, "Hey, would you be terribly upset if I married a combat animation? I think I'm in love."
And she kind of stared at me for a long moment. "Backstab?" she finally asked.
The combat in Dragon Age 2 is pretty much the main and/or only thing about Dragon Age 2. Which ... isn't really bad. It is delightfully fun to wade into combat, jumping about from foe to foe like a giant, angry flea, only instead of sucking out all their blood, you're dismembering them with daggers made entirely of death. Death. Which is, yeah, win.
It's still a Bioware game, mind, so the writing is still good, it just kind of doesn't stand up well against its predecessor...s...es. And it's still a Dragon Age game, so it's still Darker and Edgier to boot.
The plot is just kinda ... there, to facilitate Hawke gleefully reducing all of his/her/its foes to a series of ever-growing, gooey red stains on the ground. Honestly, some of the dungeons got a new paint job. All in red. With some minor variation for organ color and bone.
Now, if you'll excuse me, I'ma go dismember all the giant spiders, bandits, and Qunari that decide to get in my way. Life is hard as the Free Marches' only human-shaped lawnmower.
Now, Yahtzee is a hard act to follow, especially since he seems to mostly just say true things in the most caustic, angry sort of way possible.
And I'm just not very angry.
So ... yeah, this morning I woke up and, over breakfast, I asked Mom, "Hey, would you be terribly upset if I married a combat animation? I think I'm in love."
And she kind of stared at me for a long moment. "Backstab?" she finally asked.
The combat in Dragon Age 2 is pretty much the main and/or only thing about Dragon Age 2. Which ... isn't really bad. It is delightfully fun to wade into combat, jumping about from foe to foe like a giant, angry flea, only instead of sucking out all their blood, you're dismembering them with daggers made entirely of death. Death. Which is, yeah, win.
It's still a Bioware game, mind, so the writing is still good, it just kind of doesn't stand up well against its predecessor...s...es. And it's still a Dragon Age game, so it's still Darker and Edgier to boot.
The plot is just kinda ... there, to facilitate Hawke gleefully reducing all of his/her/its foes to a series of ever-growing, gooey red stains on the ground. Honestly, some of the dungeons got a new paint job. All in red. With some minor variation for organ color and bone.
Now, if you'll excuse me, I'ma go dismember all the giant spiders, bandits, and Qunari that decide to get in my way. Life is hard as the Free Marches' only human-shaped lawnmower.
Wednesday, December 22, 2010
Other Things Not To Do While Flying
Because friends don't let friends fly their dragon while drunk (in World of Warcraft anyway).
You'd think that speaks more to the dragon's sobriety than yours - I mean, it is a fully sentient mount and all. I would think it doesn't want to die. Unless maybe it's a bronze dragon, at which point it gets to the end of the fatigue bar, dumps you off, and teleports through space and time to go home. Then it wouldn't die so much, huh?
Anyway, so I was trying to think of something else to do in between Archaeology digsites, since we've established Plants Vs. Zombies is right out, when I came across this wonderful idea. Which is to say, my computer is beastly, and I can run The Sims 3 in the background.
So I do that, and I boot up an old save I barely remember anything about because I just don't ... really ... do The Sims 3 that much anymore. I've been meaning to do a legacy challenge justice, but it just hasn't really worked for me. It's the short attention span thing, I think. This old save isn't actually that old: the Sim in it turns out to have become a moderately famous vampire, in Riverview. She's a 'retired' firefighter, since firefighters mainly work during the day, and vampires are somewhat flammable.
She's also pregnant.
So I walk her through the pregnancy, pick some fruits and vegetables and generally, things are going peachy.
Then the babies happened. Babies, as in twins. As in why on earth did I ever think the fertility treatment was a good idea? Friendly Sim babies - which one of them is friendly - are monsters. Soul-consuming monsters. My poor Sim. She's also not married yet: she decided to seduce the maid, which wasn't really especially hard, being a mind-reading vampire with the Master of Seduction reward.
So, the babies. They never really stop crying. One mood meter fills out, another drops, and it's all my Sim can do to stay conscious. They're screaming and bawling about how they're tired, and they just used their diapers, and they're hungry, and they're just. So. Lonely. For the entire three-day period that my Sim has had these babies, they have not shut up long enough for her to even get the 'nap' moodlet, and believe me when I say that my Sim started trying to stage an organized rebellion against God just to get some shut-eye. I actually felt bad for her, and she's just an amalgamation of code strung together behind a very painful-looking assortment of pixels. That poor woman.
Then they grow into toddlers and I realize why they're such unholy monsters. They've been literally draining their mother of every last drop of energy, running her ragged.
The two rather-odd looking babies?
Are also vampires.
You'd think that speaks more to the dragon's sobriety than yours - I mean, it is a fully sentient mount and all. I would think it doesn't want to die. Unless maybe it's a bronze dragon, at which point it gets to the end of the fatigue bar, dumps you off, and teleports through space and time to go home. Then it wouldn't die so much, huh?
Anyway, so I was trying to think of something else to do in between Archaeology digsites, since we've established Plants Vs. Zombies is right out, when I came across this wonderful idea. Which is to say, my computer is beastly, and I can run The Sims 3 in the background.
So I do that, and I boot up an old save I barely remember anything about because I just don't ... really ... do The Sims 3 that much anymore. I've been meaning to do a legacy challenge justice, but it just hasn't really worked for me. It's the short attention span thing, I think. This old save isn't actually that old: the Sim in it turns out to have become a moderately famous vampire, in Riverview. She's a 'retired' firefighter, since firefighters mainly work during the day, and vampires are somewhat flammable.
She's also pregnant.
So I walk her through the pregnancy, pick some fruits and vegetables and generally, things are going peachy.
Then the babies happened. Babies, as in twins. As in why on earth did I ever think the fertility treatment was a good idea? Friendly Sim babies - which one of them is friendly - are monsters. Soul-consuming monsters. My poor Sim. She's also not married yet: she decided to seduce the maid, which wasn't really especially hard, being a mind-reading vampire with the Master of Seduction reward.
So, the babies. They never really stop crying. One mood meter fills out, another drops, and it's all my Sim can do to stay conscious. They're screaming and bawling about how they're tired, and they just used their diapers, and they're hungry, and they're just. So. Lonely. For the entire three-day period that my Sim has had these babies, they have not shut up long enough for her to even get the 'nap' moodlet, and believe me when I say that my Sim started trying to stage an organized rebellion against God just to get some shut-eye. I actually felt bad for her, and she's just an amalgamation of code strung together behind a very painful-looking assortment of pixels. That poor woman.
Then they grow into toddlers and I realize why they're such unholy monsters. They've been literally draining their mother of every last drop of energy, running her ragged.
The two rather-odd looking babies?
Are also vampires.
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