Oh holy Christ the player model (at least for females) is ugly as sin.
Significant tweaking makes it at least marginally palatable to look at, but nothing will fix the dead-eyed stare into my very soul. Maybe this game is a commentary on how the player is the zombie.
So my friends got me hooked on the idea that survival horror would be a really fun genre to try out, and more specifically that 7 Days to Die is the best game of its ilk to try it with.
My experience went something like this:
Make a character.
Start a world.
Walk down a road, looting every pile of trash compulsively with no idea what I'm doing.
Chased by zombies.
And then a dog.
And then also a bee.
Kill the dog.
Die to the bee and the zombies.
Respawn. This time in a desert.
Loot everything compulsively - I think I had like a hundred aloe vera by the time I died - this time, to a bear.
So then I got wise and decided maybe it's time to research the game I just bought.
The guide got me a little farther - I made it through a whole day this time - but I can tell I've still got a lot to learn.
I can tell this game has the same seductive siren's song as minecraft - you hit things until they break, take them, and make them into something better - while being the challenge I craved.
That said, it's probably better with friends.